I am a 3d artist experienced in designing 3d environments, from designing, modeling, uv unwrapping and texturing in blender to setting them up in unity and baking lights. Proficient in the whole Blender to Unity pipeline.- More than 4 years of blender experience, with 3d product modeling and showcase, 3d environment modeling, asset modeling and optimization.
-Designing 3D Environments and all included assets or following design blue prints and bringing 3D Environment ideas to life. From modeling game levels, game assets, optimized LODS, colliders and blocking the scene in blender to setting them up inside of unity and baking lights.
-Creating accurate and up to scale 3d product models and showcasing them using realistic texture and light setups and providing High Quality render images.
- Creating optimized models and texture setups with baked lights for web use case (Three.js, sketchfab )
currently working at metalense studios as a 3d generalist, mainly working on environment design and level design.